Builds measured in tens of gigabytes
Console and PC builds, symbol files and content packs are routinely 20 to 100 GB. Over a trans-Pacific link with ordinary TCP tools, that is hours of babysitting.
Game development
A nightly build, a Perforce depot snapshot or an art drop is large, file-heavy and always due somewhere else: a co-development partner on another continent, a QA vendor, a platform holder. RIPTON CLOUD moves those packages between the endpoints you control.
Plan limits are those published on the pricing page. Benchmark figures come from RIPTON CLOUD's published EC2 test at roughly 150 ms latency and 3% packet loss. Results on your route depend on your network, endpoints and storage. RIPTON CLOUD does not claim any industry certification on this page.
Build server or depot snapshot
RIPTON Desktop or automation
RIPTON node at the partner
Partner's build share
Studio pressure
Modern titles are assembled across studios, outsourcers and publishers in different time zones. Every handoff is a large transfer over a long route, and each one that stalls costs a day of someone's schedule.
Console and PC builds, symbol files and content packs are routinely 20 to 100 GB. Over a trans-Pacific link with ordinary TCP tools, that is hours of babysitting.
Source art, audio and localisation drops are hundreds of thousands of small files. Tools that negotiate each file separately spend more time on overhead than on data.
Co-dev and QA partners need to send and receive without VPN accounts, shared drive access or per-seat licences on your side.
Workflows
Milestone builds · certification submissions · QA drops
Send a build as a package to named recipients or a partner's node. Each recipient gets a scoped link; delivery and download are recorded.
Art · audio · localisation · mocap
Give an outsource studio a Shared Inbox or upload link. They send whole folder trees from a browser with no account on your side and no seat charge.
Video capture · crash dumps · telemetry
Playtest video, crash dumps and telemetry exports return from remote sites the same way, as packages with structure intact.
RIPTON CLOUD in the workflow
The product earns its place by moving prepared data between endpoints—not by claiming ownership of every system around it.
A folder of any file count travels and is stored as a single package. In the published test, 100,000 small files finished in under a second against nearly three minutes for the TCP baseline.
10 GB per file on Free, 100 GB on Starter, and no file-size limit from Professional up, so a full build ships as one file if you package it that way.
AES-256-GCM or ChaCha20-Poly1305 with a forward-secret key per session and replay protection. There is no plaintext mode to misconfigure.
Watch folders, schedules, a REST API and a CLI from Professional, so the build pipeline can hand off without a person clicking send.
Throughput depends on your route, endpoints, and storage. The published benchmark (a 1 GB file 7.5x faster than the TCP baseline at 150 ms and 3% loss) tells you where the difference appears; your own route tells you how much.
Product boundary
RIPTON CLOUD moves prepared packages between endpoints. It does not replace source control, a build farm or a content delivery network for players.
Evaluation path
Bring the route that hurts, usually the one to your furthest partner, and compare elapsed time against your current tool on the same build.
Studio to outsourcer, studio to publisher or build farm to QA. One route, both directions.
The same package with both tools, measured end to end including packaging and verification.
A real source-art or localisation drop, so file-count overhead is measured, not guessed.
Elapsed time, restarts needed and operator time, written down.
FAQ
Yes. External senders use a Shared Inbox or a public upload link from a browser. They do not use a named seat and are not charged.
RIPTON CLOUD moves files and folders that you export or snapshot. It does not connect to the depot itself. Most studios package a build output or a depot snapshot and send that.
From Professional, watch folders, schedules, a REST API and a CLI are available, with webhooks on completion.
It depends on your route. The difference appears with distance, latency and loss. Run the evaluation on your furthest partner's route and compare.
Technical evaluation
Start a free workspace, or bring the partner route that keeps slipping and we will help you measure it.